Hi! I'm an Argentinian Tech Artist based in San Francisco, CA.
My work is influenced by nature, patterns and transitions. I worked in animated feature films like Pixar's Coco and Incredibles 2 modeling sets and developing procedural worlds. Worked as a 3D generalist for multiple branding agencies and I'm currently working on AR/3D interactive experiences at Google.
CG projects from design to final render.
Interactive experiences in real time engines.
Houdini, Substance, Python.
2018 - 2019
VR/3D/AR Development and design.
2018
Procedural world generation for autonomous vehicle training.
2016 - 2017
Sets TD in Coco and Incredibles 2. Sets modeling, dressing and extension.
2013 - 2015
Sets and props: Modeling, shading and set dressing. Tool development for the studio pipeline.
2013
Render team and file fixing.
2015 - 2016
CG Environments, visual programming and procedural content.
2007 - 2011
Thesis on AR Educational book.
2010
Maya Generalist and modeling.