DYNAMIC SECONDARY GEOMETRY


This page displays the usage of Pixar's custom mel procedures to create secondary geometry at render-time. It also shows the creation of a custom interface added to Maya to enable the artists to control the generation of the secondary geometry. All the vegetation in the following scenes was created using this procedure.

CODE

RMAN

UI

PARTICLE INFO




VEGETATION RI



PROCESS


UI DESCRIPTION


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MAYA SCENE


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SECONDARY GEOM LIBRARY


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