REPURPOSING MOCAP DATA


This page displays the usage of motion capture data to generate secondary geometry at rendertime using RenderMan and particles which can be modified directly in the scene. This data was extracted using Python and Mel scripts.

CODE

RMAN

UI

RI




MOCAP RMAN

MOCAP PARTICLES

ANIMATION: Violet Squid


ANIMATION: Jewlery


MAYA & NUKE


ui

PARTICLE PROCESS


ui

USER INTERFACE


ui