PROJECT 2: RIB WRANGLING

This page displays the results of a rendered scene done fully in a text editor,
without the help of any 3D Software Package like Maya or Houdini.


The purpose of this assignment was to learn the basics of Pixar's 3D scene description language (RIB).
We had to model, shade and light a 3D scene directly as a Rib file using a text editor.
The main model in the scene had to be a kettle.

FINAL RENDERS


RIB CODES

My scene contained a lot of small geometry, this lead to a very long and repetitive RIB file.
To avoid that I made a single file for every geometry and material that would be repeated in the scene,
and used the ReadArchive command to import the files into my main scene.
This helped to keep the main file clean and create a small library with objects and materilas I could use in the future.

MAIN RIB

TEAPOT

CUPS

     

TEXTURES AND MATERIALS


Refe1
Refe1
Refe1
Refe1

SPOON MATERIAL CODE

REFERENCES


vector

LIGHTS


Lights

360

 


PROCESS

 


For the models I used quadrics and simple polygons.

CONCLUSIONS


I really enjoyed doing this project. I have used Renderman before,
but always through Maya. This time I was able to explore it more in depth. At first I was a bit intimidated
to work only with code, but it turned out to be more straight forward than I expected.
It helped me understand the basics of Renderman and prepared me to be able to troubleshoot any small problems,
that could benefit a pipeline. I am happy with the resutls of my project, but in the future I would like to add some more details and modify the lighting.