PROJECT 1: POP UP BOOK

This page displays the results of modeling and rendering a scene using Pixar's RenderMan for Maya.


The goal of this project is to start exploring Pixar's RenderMan Studio by creating a Pop Up book in Maya.
When I arrived to Savannah, I could hear music everywhere I went, mostly in the parks. This inspired my first concept, that was to create a piano with some city objects in the background.
After I started modeling, I noticed that the piano was kind of redundant to the scene set up, so I decided to focus on the city.
For this project I took various photos of objects I saw in the streets of Savannah, like benches, doors, lamp posts, fire hydrants, etc.


FINAL RENDERS


PHOTOS OF INITIAL POP UP

Piano Pop Up paper model. Inspired by Hiroko Paper Art.


Piano Piano
Piano Piano

REFERENCES AND LOOK DEVELOPMENT

Photos taken in Savannah and style images obtained from the internet.


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PRELIMINARY MODEL

Clay and wireframe


Piano Piano

TEXTURES AND MATERIALS


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DETAILS


vector Variation

Started doing my details in Illustrator, converted the vectors to 3D and retopologized the geometry in Maya.
Used a tool I created, to add variation to the position, rotation and scale of the brick path.


LIGHTS


Lights
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PROBLEMS AND SOLUTIONS

During this project I encountered three main problems:


1. High PolyCount

Modeling all the details in the scene would result in a very high poly count.
I decided to use presence and displacement for some details that are not close to camera.


Lights

2. Washed out colors

When rendering my textures I noticed that the colores looked very washed away.
To solve this issue I added extra Renderman Attributes to my texture and set it to Linearize RGB.


Lights

3. Details were lost

After rendering the general shot of the scene, I noticed that most of the small details were lost.
To solve this issue I added two direct lights linked to the details I wanted to pop-out and mapped the CutrVelvet node to the front color to add a darker outline.


Lights

CONCLUSIONS

I had a lot of fun doing this project. I have used Renderman before, for basic renders, but this time I was able to explore it a little more.
For example, I had never used the DeNoiser function, which was very useful to make my renders faster without loosing quality.
I also learned about Renderman's shaders and lights; and how to use texturing to optimize my modeling.
There are some small things I would like to improve, for example add some environment in the back, make my lighting less flat and tidy up some UVs; but overall I am very happy with the results.


Thanks