Hi! I'm a Generalist Technical Director based in San Francisco, originally from Argentina.
I worked on Pixar's Coco and Incredibles 2 doing modeling, set dressing and set extension. I worked as a 3D generalist for multiple branding agencies, where I developed tools for the studio and worked using various render engines including real-time projects. For my Bachelor's degree thesis I worked on an AR app for an educational book. Currently working on procedural modeling/shading and model optimization for Unreal.
CG projects from design to final render.
Unreal Engine asset creation and scene assembly.
Houdini, Substance, Python & Mel.
2016 - Present
Sets TD in Coco and Incredibles 2. Sets modeling, dressing and extension.
2013 - 2015
Sets and props: Modeling, shading and set dressing. Tool development for the studio pipeline.
Render team and file fixing.